Grand Prix Barcelona 2018 Tournament Report – Ben Gusenburger

One of the ideas I had for this website was reporting on tournament finishes that Modern Storm has recorded through a number of different pilots. The report below is courtesy of Ben (@bgoose321 on MTGO and Twitch). I want to thank him for reaching out and offering this report to be posted here. My interjections will be in italics. Enjoy!


Ben’s List for the Grand Prix


*A couple things to note here. Ben elected to play a main deck Lightning Bolt over the third Opt. Other interesting things are the one-of Thing in Ice and Negate in the sideboard.

Ben’s Tournament Report

Hello Stormtroopers,

I had a great time at GP Barcelona playing Storm and I would like to share my way to 79th place (11-4 with no byes). First of all, most don‘t know me. I‘m Ben, also known as bgoose321 both on twitch and Magic Online. I used to be a student and had a lot of free time, most of which I spend playing Magic Online. Last autumn, I won a PPTQ with a friend’s Affinity deck which qualified me for the Modern RPTQ. I did not know what to play and found Caleb Scherer’s stream. I put Storm together and decided to go all-in with Storm. Fast-forward, I lost in the quarterfinals of the RPTQ and was hooked by Storm. Since then I almost exclusively played Modern Storm. I finished at 10-5 in February at GP Lyon and this weekend 11-4 in Barcelona. I will go briefly over every round, share my sideboard plans and talk about a few card choices.

Round 1: KCI – 0-2

Even though KCI is one of the better matchups for Storm, being a turn faster on average and having game one interaction, this match did not go my way. Game one was very easy. I lost the die roll and got killed on my opponents on turn four with turn four kill in hand. Welcome to Modern! Game two was much more interesting. I drew a lot of sideboard cards and I could make the game go long. At no point did I have a deterministic kill and with onlyone1 Manamorphose and not much mana to spare I decided to not go for it. My opponent then killed me.

IN – 1 Abrade, 1 Negate, 1 Shattering Spree
OUT – 2 Opt, 1 Grapeshot

Round 2: Humans – 2-0

I mulliganed to five game one and scryed a Grapeshot to the bottom. I immediately get punished when my opponent starts Cavern naming Humans… Lucky me, the first card I draw is Grapeshot. Grapeshot allows me to kill Meddling Mage naming Gifts Ungiven on turn three and kill opponent from there. It‘s my opponent’s turn to mulligan to five and I win easily.

IN – 1 Abrade, 2 Lightning Bolt, 1 Echoing Truth, 1 Wipe Away, 1 Thing in the Ice, 1 Chandra, Torch of Defiance 
OUT – 2 Opt, 3 Remand, 1 Noxious Revival, 1 Baral, Chief of Compliance

*Interesting to me that Ben sides out a Baral, Chief of Compliance in this matchup. I have left them in to counter Thalia, Guardian of Thraben’s tax.


Round 3: Eldrazi Tron – 2-1

I get destroyed game one, but win both sideboard games thanks to Empty the Warrens.

IN – 4 Pieces of the Puzzle, 2 Empty the Warrens, 1 Shattering Spree, 1 Abrade, 1 Wipe Away
OUT – 4 Gifts Ungiven, 1 Grapeshot, 1 Past in Flames, 1 Lightning Bolt, 1 Noxious Revival, 1 Repeal


Round 4: Humans – 2-0

See round two recap for sideboarding.


Round 5: Mardu Pyromancer – 2-1

I made a big mistake that cost me to lose game one. If I don‘t Remand my opponent’s Kolaghan‘s Command, I can Gifts Ungiven end of turn and win from there. My mind told me that the Shock from Kolaghan‘s Command would kill me, but I had a higher life total than two. Game three, I needed to Grapeshot my opponents Kambal, Consul of Alllocation. It was painful, but felt good afterwards. 🙂

IN – 4 Pieces of the Puzzle, 2 Empty the Warrens, 1 Shattering Spree, 1 Abrade, 1 Wipe Away
OUT – 3 Gifts Ungiven, 1 Noxious Revival, 1 Past in Flames, 1 Goblin Electromancer, 1 Remand, 1 Grapeshot, 2 Opt

*I prefer to side out both copies of Goblin Electromancer. Mardu Pyromancer has a lot of removal and leaving in Goblin Electromancer plays into Collective Brutality.


Round 6: Living End – 2-1

Living End is a weird matchup. It was fun playing around their hate.

IN – 3 Pieces of the Puzzle, 1 Negate, 1 Echoing Truth
OUT – 2 Gifts Ungiven, 1 Repeal, 2 Opt


Round 7: Jeskai Control – 2-1

UWx Control decks are good matchups, but you need to be patient and prioritize making land drops. Never try to be fast except if their shields are down or you know exactly that you can beat all the cards that they could have. You can always try to make them spend mana on their turn. For example, I repealed a Search for Azcanta on their upkeep in game one. They did not recast it that turn to keep up two interaction spells and then when they pulled the trigger to recast Search, I was able to get them by overloading all their interaction. I think the matchup is very interesting to play, because we are in charge of deciding how the games go.

IN – 3 Pieces of the Puzzle, 1 Chandra, Torch of Defiance, 1 Negate, 2 Empty the Warrens, 1 Wipe Away
OUT – 1 Gifts Ungiven, 1 Lightning Bolt, 1 Noxious Revival, 2 Opt, 1 Repeal, 1 Goblin Electromancer, 1 Pyretic Ritual

*I very much agree with Ben that making land drops is the most important thing against UWx Control decks. I find Storm often loses the matchup when land drops aren’t made. I also see a lot of Storm pilots try and go off to early in these matchups. If the opponent doesn’t have a clock/threat, Storm is perfectly content making land drops and playing draw-go.


Round 8: Burn – 1-2

Burn, yes Burn. In Lyon, I had to play Burn four times. I got lucky and only faced it once this tournament. Can somebody tell me how to win the matchup please?

*Burn is certainly not a favorable matchup for Storm, but I don’t think it’s as bad as the majority of people think. The games that we lose are so lopsided, the matchup feels worse than it is. We obviously need to be as fast as possible.

As for sideboarding, I don’t know for sure what to do. My aim is to make a quick Empty the Warrens. Some people like Thing in the Ice here, but I didn’t like it. The card won me game two, but Spellskite or any other 0/4 wall would have done the same.


Round 9: Humans – 0-2

My opponent had no interaction, but a super fast clock both games. My draws on the other hand were awkward, and I had no option but go out in my own terms both games by Grapeshoting myself.

At this point, I knew that I was out of Top 8 contention, but I still could get enough Pro Points to get into the Top 5 of my countries Lifetime Pro Points ranking, and that‘s why I kept fighting. Personally, if I play without goal in mind, my concentration starts to fade and I lose focus. Going to the beach would have been the reward for dropping.

See round two recap for sideboarding.


Round 10: UW Control – 2-0

This matchup plays similarly to Jeskai Control, but you can jam your bears early. Usually, you‘re happy if you get your mana bear Path to Exiled to further develop your manabase.

IN – 3 Pieces of the Puzzle, 1 Chandra, Torch of Defiance, 1 Negate, 1 Empty the Warrens, 1 Wipe Away
OUT – 1 Gifts Ungiven, 1 Lightning Bolt, 1 Noxious Revival, 2 Opt, 1 Repeal, 1 Pyretic Ritual


Round 11: Mono Green Tron – 2-0

IN – 4 Pieces of the Puzzle, 2 Empty the Warrens, 1 Negate, 1 Abrade
OUT – 2 Gifts Ungiven, 1 Noxious Revival, 1 Lightning Bolt, 2 Opt, 1 Goblin Electromancer, 1 Repeal


Round 12: Dredge – 2-0

Dredge won the Grand Prix, but my opponent’s deck did not cooperate this round.

IN – 3 Pieces of the Puzzle, 2 Empty the Warrens, 1 Echoing Truth, 1 Abrade
OUT – 2 Gifts Ungiven, 2 Opt, 1 Goblin Electromancer, 1 Lightning Bolt, 1 Grapeshot


Round 13: BR Hollow One – 0-2

My opponent played very well, and I got a tad unlucky game one at least, since every non-blue card would have killed. In game two, my opponent had Leyline of the Void and I had to go with Pieces of the Puzzle. I might have made the wrong choice on what to take on the first Pieces of the Puzzle. I whiffed on the second Pieces of the Puzzle and the next card down was the lethal Grapeshot.

IN – 4 Pieces of the Puzzle, 2 Empty the Warrens, 1 Lightning Bolt, 1 Abrade, 1 Echoing Truth, 1 Thing in the Ice
OUT – 3 Gifts Ungiven, 1 Noxious Revival, 1 Past in Flames, 2 Opt, 1 Grapeshot, 1 Repeal, 1 Goblin Electromancer


Round 14: Living End – 2-1

See round six recap for sideboarding.


Round 15: Humans – 2-0

I won again vs. Humans and I still don‘t understand why people think the matchup is bad. They need very specific cards to beat us and with Bolt and Repeal in the main, Meddling Mage is far from game over.

See round two recap for sideboarding.

*I agree with Ben that Humans isn’t a bad matchup for Storm. I wouldn’t say it’s good (probably somewhere between 45-55 and 55-45), but EVERY commentator I hear says the matchup is horrible for Storm.


Card Choices

Repeal is probably an accepted tech by now, but the more unusual card is the maindeck Bolt. First, I expected a lot of Humans decks (I was not wrong) and second I expected to see a lot of Burn. From my experience, Spanish players love their burn decks and three 8-0 players played Burn. Being able to kill Eidolon of Great Revel in game one is crucial. Overall, I think I would keep the fun-of Bolt, it‘s rarely bad and helps in some very popular matchups.

*I can get behind a maindeck Lightning Bolt in aggressive metas, but I don’t think it makes much of a difference against Burn (like it does against Humans) in game one. In my experience, if Burn has Eidolon of Great Revel, we are likely dead game one anyways.

Sideboard Negate: I only added the Negate the morning of the GP when I decided to cut Pyromancer Ascension. Negate overperformed for me, and with Baral in play, its busted. I am playing Negate going forward with no doubt. Negate protects us from their big plays, can protect a bear or even counter our opponents hate cards.

*I’ve played Negate in the sideboard of Storm before, but haven’t in a while. To me, Negate fits in the Gigadrowse slot as opposed to Pyromancer Ascension as Ben said. I see Negate as a more versatile card than Gigadrowse, but not as good against UWx decks. 

Thing in the Ice: I don‘t know, I need more matches to have an opinion. Sometimes the card over-performs, and sometimes it‘s very bad. If your metagame has a lot of Humans, I think the upside is real, if not, don‘t play it.

First, the card is in my opinion only good against Hollow One, Burn and Humans, but there is a big problem with the card. Flipping the card takes a lot of time and mana. The dream is obviously to cast Thing in Ice turn two and then go Manamorphose-Manamorphose-Sleight of Hand-Serum Visions or something like that, but most of the time you need to play a very weird game in order to flip it.

Against Humans, it’s a good card, it bounces cards like Thalia, Guardian of Thraben, Kitesail Freebooter, Meddling Mage or Gaddock Teeg. The only problem that exists is that you need to combo usually the turn it flips.

Against Hollow One, the card looks good on paper but it doesn’t bounce any of their hate. It only reduces their clock. I need to know more before I have a definite opinion for the matchup.

Against Burn, Thing in Ice is a wall and it bounces Eidolon. Only problem is that in order to bounce Eidolon, you usually take 6-8 damage which is way too much. Second, Thing in Ice could be awkward because I usually try to go for a fast Goblins and Thing in the Ice is a nombo with Empty the Warrens. I‘m waiting for the day when someone casts Empty as their fourth spell.

Thing in Ice is not good against Mardu. At first, I thought the card might have potential with all the tokens and so on, but if they Young Pyromancer and spell spell after you flipped the Thing, it‘s good game. We spend all resources to flip the Thing in Ice, and then they can easily build an army of chump blockers.

*I agree with Ben on his thoughts on Thing in Ice. I’ve played it before in the sideboard, but as a two-three of. I like that Thing in Ice is a sideboard plan that doesn’t involve the graveyard, but as Ben said, it takes a lot of resources to work. And even if the Awoken Horror makes an appearance on the battlefield, it’s not necessarily game-winning.

Chandra, Torch of Defiance: I could not cast Chandra even once during the Grand Prix, but from my experience it’s best when there is a lot of graveyard hate. I can make a link with Pyromancer Ascension here. Chandra comes in the sideboard when we cut Ascension and vice-versa. The cards are good in the same matchups with Chandra also being a removal in other matchups. In the week leading up to the tournament, most of my Mardu Pyromancer opponents had Leyline of the Void instead of another graveyard hate, and most UW/x decks had Rest in Peace. Pyromancer Ascension is not very good in these circumstances that‘s why I decided to run Chandra.

Even though Chandra is great, I personally think that Pyromancer Ascension is better in a vacuum. Currently, graveyard hate consists mostly in Leyline of the Voids and Rest in Peace, and these cards make Pyromancer Ascension very bad. If the graveyard hate package shifts back to a more Nihil Spellbombs, Surgical Extractions and Relic of Progenitus, I could see Pyromancer Ascension making a comeback.

*As powerful as Pyromancer Ascension is, Ben makes a good point that it’s graveyard dependent until it gets two counters. Chandra, Torch of Defiance, or my current Storm pet card, Precognition Field, are great in grindy matchups and don’t need the graveyard intact at any point in time.


Mitch here to close things out. Again, thank you very much Ben for sharing your tournament experience on this website! Also, huge congrats for going 11-4 at Grand Prix Barcelona with zero byes. That’s no easy feat!


What’s the Gifts Ungiven Pile? – No. 1

A QUICK INTRODUCTION – My name is Mitch Blankespoor, or mblanko on MTGO and Twitch. I work in collegiate athletics full-time as athletics/sports are my first love, but I also love Magic: The Gathering and Modern Storm in particular! I’ve always enjoyed watching Caleb play the deck on the SCG circuit and was quick to follow and subscribe when he began streaming on Twitch. I have been playing Magic since the original Innistrad block. Due to my full-time career, I seldom can travel to big events and mainly play locally and online. I don’t claim to be an expert with Modern Storm by any means, but I thought I would assist the Storm community and help us all (myself included!) improve piloting the deck with this series.

I’d also like to give a shout-out to my good friend, Brandon Dollaway (@dollawab on Twitch). We talk through a lot of Storm lines together and his input helps and will help this series greatly. Finally, I’d like to thank Caleb for his input with the series and talking about it on his stream.

THE SERIES – My idea for this series spawned in watching Caleb’s streams and his decisions with the card Gifts Ungiven. I’m also a frequent visitor to Bryant Cook’s website dedicated to The Epic Storm (TES) in Legacy. There are a lot of articles about improving your play with TES and I felt like there’s a void for that with Modern Storm!

For anyone who has played Modern Storm (in its current iteration) before, it’s no secret Gifts Ungiven is one of the key engines to the deck. Often times, we have, to quote Caleb, “a deterministic kill” with Gifts Ungiven. There are a number of standard piles (Pyretic Ritual, Desperate Ritual, Past in Flames, Manamorphose with three mana floating and Baral, Chief of Compliance/Goblin Electromancer in play as an example) that kills our opponent no matter what cards they put in our hand or the graveyard. For this series, I wanted to focus and take a closer look at piles that are not as clearly defined.

THE SITUATION – We are playing Affinity and its game three. The screenshot below depicts the board state just before we cast Gifts Ungiven.


THE DECK – In this league, I was playing Caleb’s exact 75 (as of May 15, 2018) with one change: Precognition Field instead of Echoing Truth in the sideboard. For sideboarding, I followed Caleb’s suggestions by making the following changes:

OUT – 3 Opt, 2 Remand
IN – 2 Lightning Bolt, 1 Abrade, 1 Shattering Spree, 1 Engineered Explosives

OTHER IMPORTANT INFORMATION – The key pieces of information not shown in the picture above is the Abrade is no longer in the deck. It was used to kill the opponent’s Damping Sphere earlier in the game (and was exiled from the Relic of Progenitus). The opponent’s last card is almost certainly not Spell Pierce and likely a 3-mana spell. The opponent does not know the contents of our hand.

THE PILE I TOOK – I chose to get a pile of Pyretic Ritual, Desperate Ritual, Engineered Explosives and Shattering Spree. My thought was to get the opponent to crack the Relic of Progenitus with Past in Flames on the stack (for fear of flashing back Shattering Spree), and after the Relic trigger resolved, cast both Manamophose so I can flash them back after Past in Flames resolves.

WHAT HAPPENED – As I predicted, my opponent binned the Shattering Spree and Engineered Explosives leaving me with both rituals in hand. I untapped, drew a blank, and cast one of the rituals followed by Past in Flames. The opponent responded by cracking Relic, and after letting that trigger resolve I cast both Manamorphose, the other ritual and then allowed the Past in Flames to resolve. I flashed back both Manamorphose and the ritual only to draw nothing but more mana bears and lands. In total, I drew five cards for the turn (draw step plus four Manamorphose) and didn’t hit anything.

WHY MY PILE WAS INCORRECT – It was obviously unlucky to whiff in five draws, but I could have avoided this by picking a better pile. My biggest mistake was incorrectly assessing how much mana I needed. With the Manamorphoses in hand, I had enough mana be able to play around the Relic of Progenitus with Past in Flames without the second ritual.

GIFTS PILE OPTION No. 1 – Immediately after the match, I knew my mistake and began to think about other possible piles. My first initial thought was the following: Engineered Explosives, Shattering Spree, Desperate/Pyretic Ritual and Manamorphose. This is very similar to the pile I took, but allows us to draw two more cards (assuming the opponent gives us the ritual and Manamorphose). While this pile is slightly better than the original, after consulting with Brandon, we think there are better options.

GIFTS PILE OPTION No. 2 – Using the same thought process (with better execution) as my original pile, we came to the following: Engineered Explosives, Shattering Spree, Pyretic/Desperate Ritual and Gifts Ungiven.  If the opponent bins Engineered Explosives and Shattering Spree, they are deterministically dead by the following sequence: Ritual, Past in Flames (opponent responds by cracking Relic, Manamorphose, Manamorphose, Gifts Ungiven (standard issue kill). Again, if the opponent does not crack Relic, we get to Shattering Spree most of the board.

GIFTS PILE OPTION No. 3 – Another route to take is the following: Engineered Explosives, Shattering Spree, Gifts Ungiven and Grapeshot. Similar to above, we thought the most likely scenario is the opponent giving us Gifts Ungiven and Grapeshot. If so, we get to force the Relic crack with Past in Flames, and “mow the lawn” with Grapeshot before setting up a kill with Gifts Ungiven next turn.

OTHER GIFTS PILE OPTIONS – Probably the most intriguing thing about this scenario to me is the fact that we have Noxious Revival in our deck as a potential Gifts target. I’m curious if there’s a better pile involving Noxious Revival (responding to our opponent cracking Relic which we can force with Past in Flames).

MY CONCLUSION – I believe that of the three options above, No. 3 is the best. It’s the safest option that allows us to wipe their board and go off the following turn. Option No. 2 has the highest upside as a kill is possible that turn, but the downside is if the opponent gives us Pyretic/Desperate Ritual and Engineered Explosives, we don’t have a for-sure follow-up play next turn after cleaning up some of the board with the explosives. This also can leave us dead to a top-decked Cranial Plating or Arcbound Ravager.

CALEB’S PILE/THOUGHTS – Given the above parameters, my inclination is also that they do not have Spell Pierce as they would use it on Gifts Ungiven. Thus if Gifts Ungiven resolves (and our bear not blasted), we can reasonably assume the opponent is in “F6-mode.” Now my thought process is to see if I can think of piles that will let me put them in “check” so they will be forced to pop the Relic of Progenitus, with maybe a possible fail case of blow up the world/mow the lawn. There aren’t any deterministic piles that successfully, “check” the opponent, but my selection is close. Here I would choose Desperate Ritual, Noxious Revival, Shattering Spree, and Gifts Ungiven. This gives us the following possible scenarios, also assuming what we draw are blanks. The cards listed below go in hand.

Gifts Ungiven, Ritual: Here we cast Ritual, then Manamorphose and then cast Past in Flames. Now they need to pop the Relic or die. If they do, we let it resolve then Gifts and win. If not, we just keep gaining value out of the graveyard with Rituals and the gifts in there. Plus we have Noxious Revival and another Manamorphose in hand to pluck out something to always be safe.

Gifts Ungiven, Shattering Spree: Spree Relic then kill them.

Noxious Revival, Shattering Spree: same as above only respond to Relic crack with Noxious on Gifts then Manamorphose and win.

Noxious Revival, Gifts Ungiven: Noxious on upkeep targeting Ritual, if they crack we win, if they do not, reduced to scenario one.

Ritual, Noxious Revival: We start out the same as scenario one, and if they respond to Past in Flames (PIF) with the Relic crack, we Noxious Rivival the Gifts then after that resolves with PIF still on the stack we Manamorphose and Gifts, then we win. If not then we reduce to scenario 1 again with the Noxious rescue button.

Ritual, Shattering Spree: This is the fail case of all the scenarios. Our plan here is to Ritual and kill Mox Opal, Relic, both Signal Pests and Vault Skirge leaving them with virtual nothing. We likely have time to assemble a likely PIF next turn or after without likely dying.


Well that’s a wrap for the first installment of the “What’s the Gifts Ungiven Pile” series! Feel free to drop a comment on the scenario or anyway to improve this going forward. Exited to keep learning and improving with everyone!



SCG Regionals Taken By Storm

*My vision is to weekly or bi-weekly highlight some of Storm decks that have placed in large events (SCG events, Grand Prixs, MTGO events, etc.). This is the first of these.

Star City Games hosted its Season One Regional Championships as part of the SCG Tour last weekend (June 2, 2018). Magicians came out to 13 different cities across the country for Modern action! The forecast for the weekend proved very stormy as Storm took down three regional titles. No other archetype won multiple regional titles. Without further ado, let’s get to some lists!

First, Storm aficionado and current SCG Tour points leader Caleb Scherer took down the regional championship in Southaven (Missouri).

Plug, for those who don’t follow Caleb’s stream on Twitch, you should. I’m a subscriber and have learned a lot from him streaming the deck.

Sam Powers also took Storm to a fourth-place finish in the event.


Caleb’s decklist and Sam’s decklist are exactly the same main deck with one difference -Scherer is playing three Grapeshots while Powers has chosen a copy of Empty the Warrens as his third win condition. I tend to be in the camp of three Grapeshots as drawing multiple Grapeshots is often a way the deck wins. Empty the Warrens does have its merits, however, in certain matchups such as BGx or Jund style decks and control variants. As for sideboards, the biggest difference comes in the cards the two players have brought for grindy matchups. Caleb elected to throwback to Pyromancer Ascension while Sam played a Chandra, Torch of Defiance along with a copy of the versatile Engineered Explosives.


Second, fellow SCG Tour Stormbrother Paul Muller took home the regional crown in Baltimore, Maryland playing the same 75 Scherer registered.

Plug, Paul also runs an awesome Twitch stream that you should checkout! Link to both Stormbrothers’ Twitch pages are in the “Resources” tab above.

One thing to note from these two lists, both Caleb and Paul have shaved to just one copy of Empty the Warrens in the 75 to make room for three Lighting Bolt alongside the single copy of Abrade. I’m assuming both individuals were expecting an aggressive meta, which makes sense due to Humans continuing to sit atop the Modern metagame.


Third, Bryant Cook won the Liverpool Regional in New York. For those who might not be aware, Bryant is the creator of The Epic Storm (TES) archetype and a very good Storm pilot.

Plug, Bryant runs an excellent website – – dedicated to TES in Legacy. I have TES built in Legacy in paper & on MTGO and have learned so much from the content Bryant creates and publishes on his website. My vision for this website (will hopefully be upgraded from a blog to a website here soon) on Modern Storm is gleaned from his product.


At first chance, it appears Cook is playing the same 60 as Scherer and Muller. One big difference, however, is the manabase. Bryant is playing the Modern-staple fetch lands while Caleb and Paul have been advocates for a fetchless manabase. I’ll go into more detail about the difference in the two in the soon-to-be-created “FAQ” section, but I wanted to note the difference here.

Cook, along with the SCG Stormbrothers, assumed an aggressive metagame as he brought three Lightning Bolt and two Abrade to battle in the sideboard. Also of note, Bryant went heavy on the Empty the Warrens plan in the board. I’m guessing that’s due to him playing with it a ton in Legacy TES and wanting to be explosive in post-board games.

Three other individuals recorded Top 8 finishes at Regionals. Jose Rios took fourth place at the Lewisville Regional (Texas) as well as my good friend Brandon Dollaway, who also took fourth place, at the Frankenmuth Regional (Michigan). Both played the SCG Stormbrothers’ list while Rios opting for the second Empty the Warrens over the third Lightning Bolt in the sideboard. Zach Bishop finished in fifth place at the Lexena Regional (Kansas) with the same list with one change – cutting an Opt for a Lightning Bolt main deck.

All in all, it was a GREAT weekend for Storm, taking down three regional titles in addition to several other Top 8 finishes! What do you think is most interesting about these lists? Give a comment or tweet at us (@StormModern) on Twitter.

Happy storming, Stormtroopers!




Welcome Stormtroopers!

Hello and welcome to my website dedicated to Modern Storm! This is the first blog post on this website and serves as a welcome to everyone!

I’m Mitch Blankespoor, and I’ve been playing Magic since shortly after Dark Ascension came out (2012) while in college in Grand Rapids, Michigan. After playing a year-and-a-half or so of Standard, I decided to invest into Modern after I saw Thoughtseize being re-printed in Theros (2013). In the year that followed, I bounced around from deck to deck until I came across Storm. To make a long story short, I’ve been hooked on Storm ever since! I feel like it’s one of the more difficult decks to play in Modern, while at the same time, believe it’s very rewarding. For more information about me and this website, please visit the “About” tab above.

A complete history of Storm in the Modern format as well as an in-depth look at current Gifts Storm lists are also available in the tabs above. I have plans for a “My Current Decklist” tab as well as an Frequently Asked Questions (FAQ) section that aims to answer common question I’ve gotten or heard about Modern Storm.

I’ll constantly be updating more information on the website, but feel free to comment, share and provide feedback about how this website and I can better serve you. Give us a follow on Twitter (@StormModern) as well!